shaping the vision: the design evolution at iriver
jun 2007 - dec 2009
Story
This is the story of how, as a Creative Director, I established a new design language and swiftly built iriver’s brand identity into a cohesive voice. It involved integrating design principles with branding strategy to achieve a balanced approach between brand vision and commercial success.
" The significance and influence of Ed Boyd’s role as Global Creative Director at Nike (now retired) left a profound impression on me and served as a major source of motivation. When I moved from Nike to LG Electronics, I expected to take on a similar role to Ed Boyd's, but faced challenges in fulfilling that role due to various factors. After successfully launching a key project, I accepted the offer to become Creative Director at iriver. At that time, iRiver was attempting to make a comeback from a dire situation, and during my first executive interview, I met the best CEO and planner I've ever encountered, whom I still remember to this day. A friend and the co-CEO at the time, he entrusted me with design empowerment, which ultimately led me to join iriver. "
2007
Establishing a New Design Language and Proving It in the Market
During my first interview with the company executives, I was introduced to the unreleased Mickey Mouse-shaped MP3 player, the 'M Player.' Its perfectly composed design of three simple spheres inspired me to establish this as the foundation for iriver’s new design language. I took the initiative to refine the overly complex and kitschy packaging, aligning it with the product’s minimalist and refined aesthetics. I also took bold steps to rebrand aspects that were previously branded with a sexual concept. By redefining its CMF and launching it to the market, we successfully demonstrated the direction of the new design language. The 'M Player' became a key turning point in shaping iriver’s future design direction.
1
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Right before the first launch, I redesigned the kitschy packaging to be minimalist, inspired by a New York trip to add the 'floating package' concept.
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We took a bold approach by launching ten different colors, and it was a huge success. One customer even bought several to match their fashion style.
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Make the Mplayer express emotions.
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01 A concept where customers can build or customize the product their way.
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02 Me : A concept where customers can fully personalize every aspect of the product, from features to design.
2008
Good design is good business. – Thomas Watson Jr., former CEO of IBM
Cohesive Design Strategy for iriver - Unlike its past reputation as an innovative company, by the time I joined, the organization was exploring new opportunities amidst a period of decline. Recognizing the gaps in cutting-edge technology and development resources, I decided to build iriver's competitive edge through distinctive design. I knew we needed a unified and powerful brand voice, so I reorganized the team to ensure that UI, marketing, and brand visuals could be executed seamlessly by the design group. This approach allowed us to integrate packaging, product design, UX/UI, retail, and exhibition design under one cohesive message.
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ID
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2008
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2009
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2009
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2008
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2008
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2009
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2009
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2008
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2009
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2008
Industrial Design Language: iriver Industrial Design has focused on preserving a minimalist philosophy while thoughtfully incorporating elements that add market appeal. My goal was to create a unique design language that resonates deeply with consumers, even within the constraints of engineering and limited resources. Each product launch has enjoyed strong popularity, demonstrating that this direction effectively balances our design principles with market demands.
photo - iriver design group
UX/UI
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2009 ML UI: Revolutionized traditional UI concepts and launched it in the market, seamlessly blending sophistication into the hardware for ultimate harmony. The large grid functions as an easy-to-press button while evoking the feel of a sleek magazine layout.
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Boldly implemented flat UI for the first time in the industry to achieve refined consistency in design language.
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Enhancing usability and delight through a unique combination of physical and software UI.
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Enhancing usability and delight through a unique combination of physical and software UI.
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Squarecle Icon: Born from the continuity of iRiver's industrial design language.
Where Inclusivity Meets Elegance : Integrating the UX team into the design team was a transformative process that pushed boundaries. It took considerable time and effort to get a deep understanding of this field, but that challenge led to some groundbreaking results. I embraced a bold approach by implementing flat UI early on, pairing it with an innovative, magazine-style design that effortlessly complemented the hardware. The introduction of square UI was a game-changer, setting a new standard in the industry. We then ventured into uncharted territory by combining physical dials with screen UI, creating a truly multisensory experience. This fusion of hardware and software wasn’t just functional—it was a statement of iRiver's distinctive design language, merging usability with a unique sense of creativity and elegance.
Iriver's latest PVP, dubbed the P7, has an interface unlike any we've seen before.
"Iriver appropriately describes its main menu screen as magazine-like, laying out each of the player's functions on a single screen, compartmentalized into an attractive arrangement of boxes. " -- CNET
" In 2007, I merged the UX team with the industrial design team, which allowed me to achieve a strong consistency in our design language. This approach enabled us to boldly apply designs that were uniquely 'iRiver'—both distinctive and usability-enhancing—to the market. One standout example was the 'Magazine UI,' a completely new style that went beyond the industry's first use of flat UI. It was a design that had never existed before, and bringing it to life involved overcoming significant challenges. There was a lot of concern from decision-makers since the concept was unconventional at the time. With limited resources, I worked closely with a junior designer, collaborating directly to bring the project to completion. Despite these hurdles, the design debuted to great acclaim at CES. However, one regret was that the use of low-cost chips prevented the natural fluidity we had envisioned for the UI's motion." - Yeongkyu YOO
Packaging
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Reimagining Packaging: iriver’s Bold Step Towards Sustainability
At iriver, we’ve redefined what packaging can be. It’s no longer just about protecting a product—it’s about creating something meaningful, sustainable, and beautiful. We’ve stripped back unnecessary printing, focusing instead on the tactile elegance of embossing and debossing. But the real shift came with our “re-valuable design” concept—packaging that doesn’t end its life when it’s discarded. Instead, it transforms into something functional, something worth keeping. It’s a simple idea with profound impact, and it’s how we’re leading the conversation in sustainable design.
Reimagining Packaging: iriver’s Bold Step Towards Sustainability
At iriver, we’ve redefined what packaging can be. It’s no longer just about protecting a product—it’s about creating something meaningful, sustainable, and beautiful. We’ve stripped back unnecessary printing, focusing instead on the tactile elegance of embossing and debossing. But the real shift came with our “re-valuable design” concept—packaging that doesn’t end its life when it’s discarded. Instead, it transforms into something functional, something worth keeping. It’s a simple idea with profound impact, and it’s how we’re leading the conversation in sustainable design.
Exhibition & Store
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Reimagining Packaging: iriver’s Bold Step Towards Sustainability
At iriver, we’ve redefined what packaging can be. It’s no longer just about protecting a product—it’s about creating something meaningful, sustainable, and beautiful. We’ve stripped back unnecessary printing, focusing instead on the tactile elegance of embossing and debossing. But the real shift came with our “re-valuable design” concept—packaging that doesn’t end its life when it’s discarded. Instead, it transforms into something functional, something worth keeping. It’s a simple idea with profound impact, and it’s how we’re leading the conversation in sustainable design.
“I saw it as a critical step in refining the overall design integration and elevating it to its highest standard”
“ During the process of integrating design language from product to packaging, I was always frustrated by the inconsistent visual messages coming from the marketing team at consumer touchpoints. Every meeting with them felt like a repetitive cycle of evaluating external designs, and I could see my time and energy being wasted on inefficient discussions. Eventually, I was given full control over retail and exhibition design by the company CEO. Although this added even more responsibility to my already heavy workload, I saw it as a critical step in refining the overall design integration and elevating it to its highest standard.
At exhibitions like IFA in Europe and CES in the U.S., I designed the space to reflect iRiver’s unique identity. From selecting materials and fonts to the final setup, I was able to communicate iRiver’s message more clearly. After the exhibition, the immense creative effort I poured in felt worth it, even though I lost a few kilos in the process. The white, floating booth at CES, built with a very limited budget, stood out and caught people’s attention, playing a key role in boosting iRiver’s global brand recognition.
Retail was no different. Instead of the usual rigid product service spaces, we launched the first-ever 'iRiver Lounge' in Korea— a space inspired by the feeling of a café. This innovative store concept was groundbreaking at the time and successfully communicated a fresh brand image to our audience “ - Yeongkyu YOO
Domino — Founded a Design-Driven Brand
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Domino project : Crafting the Voice of Design.
Established Domino, a Design-Driven Brand where design takes the lead in every decision.
By expanding the responsibilities of the design team, it embodies the value of a brand that integrates and collaborates across all processes, from product planning and industrial design to sales, in a more solid way. It was born to uphold the commitment of maintaining a consistent vision from start to finish, aiming to build trust that remains unchanged over time.
“
The design team was responsible for everything from product planning and design to making sure the design principles were reflected in the places where the products were sold, offering consumers a transparent and clear voice
”
I was responsible for retail and design at domestic and international trade shows, proving the powerful impact of design integration in the market. During this process, I worked on strengthening iRiver's product design but felt that seeing products scattered in electronic stores was disrupting the perfect design voice. However, given the challenging situation at the company, I chose to pursue a new experiment rather than take the risk of changing the retail environment.
This led to the creation of the Domino brand. The design team was responsible for everything from product planning and design to making sure the design principles were reflected in the places where the products were sold, offering consumers a transparent and clear voice. One key differentiation was having the design team decide early on where the product would be sold, which traditionally was the role of the sales team. I believed the MoMA Design Store in New York would be an ideal first location for Domino, so I went there and met with the curator, resulting in our first sale.
Additionally, I presented the product to Kenya hara, the art director at Muji at the time, and received positive feedback. He even mentioned, 'Sony should wake up.' Afterward, I met with the representative from Muji, and they expressed a strong interest in selling the product. Unfortunately, after I left iRiver, progress on this front came to a halt. The product quickly gained recognition in the market after its release, and I had plans to expand the lineup and further solidify the design team’s role. However, after leaving iRiver, these plans were no longer able to move forward, which I regret.
Designing Tomorrow: The Heart of Teamwork, Motivation, and Vision in the Design Studio
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As the head of the design group, I worked on strengthening the team's capabilities while envisioning and gradually implementing three dreams for the future of the design center.
First, much like Philips’ “Vision of the Future”, the goal was to define and present a forward-looking vision for iriver—crafting innovative designs, technological advancements, and comprehensive product strategies that align with the company’s future aspirations.
Second, to continually inspire our in-house designers and nurture their creativity, I aimed to foster collaborations with brands we admired. These collaborations encouraged us to dream bigger and explore new possibilities. Notably, partnerships with MUJI and Groovisions came to fruition as part of this initiative.
Third, the ultimate vision was to evolve iriver’s design capabilities into a global design studio, akin to BMW Designworks—a consultancy that provides creative and innovative design solutions across diverse industries while continuing to champion iriver’s design identity. This vision began materializing as our design expertise gained global recognition, leading to design requests from international companies.
“I had initially outlined simply as an idea, in the same way BMW Designworks or Philips Design Group’s Vision of the Future had done”
“ I spent several years at iriver, with days so busy that there was no distinction between night and day. Yet, the process of seeing results was an invaluable reward, driving me to work with strength and passion. Over time, the design language began to take shape, and as the designers adapted to this new language, I gradually stepped back from the micro-design management approach I had initially implemented. This was also the period when the designers started to seek more independence from me.
As I reached the peak of leading the design group, I began to realize the future of the design group, which I had initially outlined simply as an idea, in the same way BMW Designworks or Philips Design Group’s Vision of the Future had done. Fortunately, the plan began to progress smoothly, but as it advanced, I regretted not being able to find the right global talent to take responsibility for this business. One of the most exciting moments for me as a designer was when the CEO of B&O personally visited iriver's exhibition booth and invited us to their headquarters for discussions on design collaboration. However, it was a missed opportunity that I couldn’t visit the B&O headquarters due to the IFA exhibition in Europe. Similarly, while there were design collaboration proposals from Motorola and many other global companies, I had to put a halt to those projects because of the ongoing internal workload, which was a great disappointment.
As the head of design, this was an incredibly valuable period where I achieved many successful executions, but also realized areas where I still had much to learn, all in a short amount of time.”
2년7개월
UI팀을 디자인팀에 , 제품포커스하면서 증명, 메케팅협업에서 리드, 전시,리테일 디자인 통합작업
크리에이티브디렉터
디자인결정 위원회
업무효율성/동기부여 —핸즈온
참여해준 사람들 감사
photo - cloudandco