microsft story labs/people

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Meet four people helping to design the future of Microsoft

Emily Alhadeff

Behind the idea for any new piece of technology is a question: How do designers at the front end translate hunks of metal, plastic, wires, pixels and bits into a new human experience?

Microsoft’s designers approach their products from their own unique angles: Kat Holmes takes her fascination with messy, complicated love stories to Microsoft’s Cortana personal assistant and ends up hitting the streets to create a documentary about relationships, while Jonah Sterling designed the Microsoft Azure cloud computing experience and also acts as a curator of his team's workspace and daily culture. Yeongkyu Yoo brings an Asian design philosophy of simplicity and emptiness to the Microsoft Devices team, while Surface’s Ralf Groene measures the weight of every decision in emotional units. Together, they’re revolutionizing every aspect of the user experience.

On the opposite end of the spectrum from Sterling’s perky, extroverted designs is YeongKyu Yoo, creative director for the Microsoft Devices team and one of the designers behind HoloLens, Microsoft’s new holographic computing device.

“My design philosophy is pure, meaningful and functional,” Yoo says. His past creations — a floating glass lamp, a white bottle-shaped humidifier, USB flash drives that look like earth tone Chiclets — shun decoration or superfluity. Yoo’s Asian background heavily influences his products: In stillness and emptiness, he finds beauty.

Originally from the idyllic island of Jeju, off the coast of South Korea, Yoo is modest about his journey from college to Samsung, Motorola and Nike — where he helped develop a technology patent that was applied to the FuelBand — and then to LG, iRiver and director of his own company, cloudandco, before coming to Microsoft. Only when he delves into his design approach does he begin to sound like a Zen master.

“Simplicity can be understood as minimalism in the Asian culture,” Yoo said. The concept of emptiness invites viewers to bring their own interpretations to the experience, he explained, attributing this idea to Muji Art Director Kenya Hara, one of his chief influences.

“Less Than Nothing,” a 2006 exhibition in New York of prototypes Yoo built combining traditional bone china and LED displays, epitomized the philosophy of simplicity as beauty. Inspired by the translucency of the bone china material, he built an inconspicuous table that doubled as a speaker, responding to FM and Bluetooth technology and lighting up with muted bursts of color. In another prototype, Yoo built a cappuccino cup whose LED sensor could read the temperature of the liquid inside, and even let you know if it was optimal for the taste of your specific beverage.

While working on HoloLens, Yoo looked to invoke the same approach to the design, creating a simple, elegant experience that belies the complex technology under the hood.

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“Simple design is timeless design”

“People often consider designing as just creating something new and unique,” he said. “But for me, it’s important to adapt to the environment while creating something beautiful and solving real problems.”

“While I was looking for a simple-looking humidifier that would go with my space, I couldn’t find the clean modern design I wanted,” says Yoo. “This then gave me the idea to design one myself instead.”

Humidifiers tend to look like appliances, which is what they are. But who said appliances can’t be beautiful objects that blend with our styles and surroundings?

“I was surprised by how many people were looking for the same thing,” Yoo says.

From designing a new humidifier to building his own dream home, if Yoo doesn’t find what he wants he goes out and creates it. In a world of obsolescence, gimmicks and gizmos, he wants eternity, inquiry, honesty.

“Simple design is timeless design,” says Yoo. “It’s more honest.”


This article is a re-edited version of my interview with Stories of Microsfot  with no changes made to the original content. Click the link to view the original article.
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